Ranged and melee fighting in VR


Creating interesting and engaging combat for VR can be a tricky task. Goblin rush includes fighting options for both melee and ranged fighting, in the form of a crossbow and a dagger. This has raised a need for balancing, as the crossbow is currently much more preferable for the player due to the decreased risk that comes with ranged fighting; this is a problem we are currently tackling. 

Furthermore we discovered that there is a big need for feeling of interaction with the enemy when it comes to VR combat. From game testing we learned, that feedback such as sound, animations and haptic feedback when fighitng the enemy is key for a good player experience.

We are currently working on adding:

- Crossbow cooldown and UI

- Reaction animations from enemies

- Haptic feedback

- Crossbow sound effects

Experience the combat in Goblin Rush in our alpha demo, any and all feedback is appreciated - free download available

 

Files

Goblin Rush Demo - aplha release.zip 111 MB
Feb 19, 2020

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