Devlog
- March 28, 2020 by Pixel Peanuts1##dungeon, ##fighting, ##combat, ##melee, ##ranged, ##vr, ##madewithunity, ##dungeoncrawler, ##oculus, ##virtualrealityCreating interesting and engaging combat for VR can be a tricky task. Goblin rush includes fighting options for both melee and ranged fighting, in the form of a crossbow and a dagger. This has raised... Continue reading
- March 14, 2020 by Pixel Peanuts1#vr, #runner, #dungeon, #light, #goblin, #fantasy, #medieval, #madewithunity, #color, #art, #dev, #developmentDuring the development of Goblin Rush, a lot of changes has been made to the lighting and colors of the game. We found that this highly impacts not only the general mood and aesthetic of game, but als... Continue reading
- March 07, 2020 by Pixel Peanuts#Vr, #runner, #action, #dungeon, #oculus, #unity, #madewithunity, #indedev, #dungeoncrawlerWe have been working on adding new props to Goblin Rush, finding that this creates a more lively and interesting environment. Props can be a great means of storytelling in games, especially non story... Continue reading
- February 28, 2020 by Pixel Peanuts1#Score, #highscore, #savegame, #goblin, #vr, #runner, #dungeon, #dungeoncrawler, #action, #devlogGoblin Rush now has a fully fledged score system with star ranking at the end og each level and options for highscores. The current highscore is saved when the player exits the game, so that the playe... Continue reading
- February 19, 2020 by Pixel Peanuts#madewithunity, #vr, #gamedev, #dungeon, #release, #alpha, #runner, #action, #fighting, #fantasy, #medieval, #virtual reality, #oculus rift, #oculusThe alpha version of Goblin Rush is officially released. The alpha includes a total of two levels; a tutorial and level 1. The main mechanics and a majority of the assets are finished. This is just a... Continue reading
- November 05, 2019 by Pixel Peanuts#Teleportation, #VR, #Movement, #Gameplay, #Demo, #Action, #3D, #RunnerNew enemies, new movement system, new enviroment. Beginning to implement our new teleportation based movement. The player will be able move though the level easily and quickly, with a more static and... Continue reading